Feedback is appreciated!Įdit 1: Recommended DDU for a clean uninstall. Use the pod's laser to deal more damage if you're having trouble. If you're still afraid of losing progress due to the white screen or anything, use the pod the whole time in the prologue. Make sure to uninstall the latest drivers to rollback to this one. As well as the borderless gaming program that lets you play games fullscreen(borderless) due to fullscreen bug. The link down below will provide for you before the relive drivers came out. JF has several different assets and a much larger canvas to play in.This is Specifically Made for Those Having Problems with RX 400 Users Also, RE has a very narrow scope and much much less dynamic environments going on. It is not a universally portable graphics engine like UE (which JF uses). It's a graphics engine used strictly for their games. Especially if the game was designed on the PC in the first place and ported down to the console (like most 3rd party titles).Īnd to address RE3. Increasing GPU workload could make graphics engine unstable depending on several factors but can't be judged as an unoptimized 'port'. If you can run a game on your GPU with console settings and get the same performance, then you've got the maximum performance for the lowest common denominator. As well as cutting out 3d features that are expensive. Whatever settings you can get to run on a graphics board that match those is what we normal optimize for. The consoles are the lowest common denominator. We have to keep a time budget and cost budget. The graphics GPU optimization isn't going to be worked on all the way down to what gamers think it should. They are the best and most compatible way of porting code over to other platforms. We optimize by cutting out features and lower resolution. we don't optimize to the bare metal anymore. That's not how we develop and optimize these games.įirst, forget about PS3 days.
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